11/6/2022 0 Comments 3ds max 2016 material editorThis is very similar to the end result of the connect tool but requires a bit more manual work. 3D Studio Max’s quickslice tool allows for an easy “cut” across Editable Poly objects. This method of adding a vertex is the first step into “probably not the best approach” territory. Pros: Easy + preserves edge looping in most casesĬons: Creates additional polygons Method 3: Quick Slice This process results in the creation of new edge segments connecting the two edges that you selected in step 1. Next, click the connect button under the Edit Vertices section of the Edit Poly tools menu (step 2 in the above image.) This will cause a popup dialog box to appear, in which you can specify the number of segments you want to create between the two selected edges (step 3 in the above image.) If you don’t select a second edge you can’t use this method. The connect tool doesn’t work with only a single edge selected. Next, with the edge mode option clicked, select the edge you want to add a vertex to, or multiple vertices, and select an edge opposite that edge (step 1 in the above image.) This second part is crucial. This allows access to the Connect tool which is used by this method. The first step is to ensure you have an Edit Poly modifier applied to your model. This method to add an extra vertex in 3DS Max is, arguably, the most efficient in terms of preserving the editability of your 3D model.
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